Tag Interview

Interview with Joe Winter on Rhizome

Joe Winter, The Stars Below, 2011. Mixed media installation

I did an interview with New York artist Joe Winter for Rhizome’s ongoing Artist Profile series. Teaser below, full article here.


One thing I like about your work is the fact that you seem to operate like a hacker, taking things apart, finding new ways to misuse technology. But throughout your approach appears to be deliberately poetic, wherein you bring out these singular moments of beauty. For example, when you first started working on your scanner films during a residency at the MacDowell Colony, you mentioned that you began by simply placing a scanner outside of your cabin at night. The footage became a kind of accidental biological study, as the scanner intrigued light-seeking moths and other bugs, resulting in a time-lapsed nighttime sample of the various critters in the forest. I’m wondering if you can comment on how you “hack” technology in your work, and what you hope to achieve in that process. Are you guided by a kind of poetic hacking? How so?

In most of my works that involve a technological device (printer, scanner, photocopier, etc.) the technology itself is actually fairly un-altered. I tend to adjust the context in which the object is placed, or introduce variables or conditions that exist outside what I might call the area of expertise of the device. To use your example of the scanner: whether I’m scanning documents or moths in the woods, the scanner is still executing its function in exactly the same way; I’ve simply adjusted the expected input. I’m interested in looking at a given system and seeing what else it has the potential to speak about aside from its narrow band of acceptable usage, and how its native landscape (office, classroom, computer lab) might be related to other sorts of spaces, systems, or sets of ideas.

Since you brought up the topic of systems, I’m wondering if you could discuss that further. How do you approach the notion of “system” in your work? How do you reveal the presence of these systems, is it simply an act of mimesis or a disturbance or something else?

At different moments, I might describe my work in terms of systems, structures, frameworks, rules, and/or devices. I think there are a few things at play for me on that page of the thesaurus. The first is that I am always looking for various sorts of engines to move a project forward. Just like a physical device I take up may immediately describe a set of material and procedural constraints, I’ll often involve a secondary framework–south polar exploration, the history of astronomy–that will both move a material system beyond itself and help to select supporting materials, an installation’s logic, etc. The second is developing a relationship between the system immediately at work and the secondary framework through a third, usually less visible system. To use my recent piece, The Stars Below, as an example: I first developed the material process. A series of solenoid valves release drips of water onto upright sticks of chalk, slowly eroding them. The secondary framework–an installation space suggesting something between an office and a classroom–arises from the materials involved (what is the domain of a stick of chalk? Where does this drip of water originate?) and provides a context in which to situate the erosive activity. Between these two things is a conception of Deep Time, of which slate and chalk are both products, which complicates the scales of time at play within institutional spaces. So, the work tries to establish a series of interrelations between a set of materials, landscapes, and ideas. In short, a system. Whether or not the audience is able to unravel all of that immediately is not as important to me as their awareness that there is a sense of order, an underlying logic at work.

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Josephine Meckseper | The Final Shop « DIS Magazine

The misunderstanding that my work should reference an idea of revolutionary chic probably has to do with a projection of that same audience of how they view their environment. Contrary to this belief, I see my work as a call for street activism, in opposition to a rarified elitist art viewership. My aim is to present consumer display systems that have an auto-critique built within. This can take place, for instance, by inserting images of the opposition produced by capitalist society, namely protestors and rioters, or by using pieces of shattered glass. As a starting point I usually work with films of riots and protests and confront them with forms that refer directly to shop windows smashed by demonstrators. The installations of display forms like shelves and vitrines represent the static face of capitalism. The collective performative aspect of consumption is frozen inside the vitrine and the flip side of capitalism (like images of exploited factory workers) is literally glued to the back of displayed objects. The concealed power structures that are the core of alienated production are made visible here.

Vague Terrain 21: Electric Speed | Vague Terrain

The urban screen as a form typically fluctuates, a bit uneasily, between two poles: Not purely commercial and rarely purely cultural, a common tactic of the urban screen is to deliver culture in interstitial spaces or timeslots, for example showing video or media art in the last minute of each hour or working with public transit authorities to show animation or experimental video on the television screens in trains or subways….In response to these complex and multivalent conditions, an international network of artists, curators and theorists has emerged for the purpose of discussing and examining the role of the urban screen and to creating discourse among “artists, curators, cultural managers, architects, government institutions, screen operators as well as theoreticians” so as to rethink “the relationship between architecture and public space in the digital age” and to consider the implications of ongoing tensions between commercial and artistic concerns as well as the restrictions that arise from questions of ownership and control in relation to the public context. Whether through the cultural bureaucracy of a municipality or a multi-national corporation such as Clear Channel, screens are regulated, and ultimately cause an examination of what is and is not public.
For us, the networked, global form of the public screen manifestly raises questions about simultaneity, relationships between public and private, issues of centralization and control, as well as causing an examination of the ways in which cultural and commercial spheres intersect – all issues that pierce through and overlay the theme of “electric speed”.
This project might be characterized as an invitation to the six artists – Melissa Mongiat and Mouna Andraos, Jeremy Bailey, Jillian Mcdonald, Jon Sasaki, and Will Gill – to test the formal qualities of the public screen as a medium, because on some level the urban screen implicitly suggests an investigation of the contemporary media environment itself.

(the teeming void): An Interview with Paul Prudence (for Neural 40)

I would argue that every generative artwork involves a framework of proposition, resolution and conclusion. It is the formal and procedural structure of the generative system that creates the work: a set of entities, attributes, relationships, processs, rules, constraints, and visualisations (more here). The problem, for the way generative art is both made and received, is that that system is often hard to get at – it’s an abstract thing, which the artist may or may not describe or publish. A lot of work in the digital generative scene operates in an image culture where “look” is valued over process or concept. So although it’s sometimes hard to access, I would argue that there is often a narrative inside even the most “retinal” generative art – it’s the narrative of the system. Sometimes it’s fairly clear – for example Brandon Morse’s wonderful procedural animations of collapsing structures (also another dystopian work!). For me Morse’s work is wonderfully poignant because it works by resemblance – it reminds us of real things collapsing – but it also works by metonymy, referring to the idealised world of computer graphics and simulation; so it seems like the simulation itself is collapsing as well

A new documentation. an interview to joao vasco paiva – Robin Peckham

João Vasco Paiva (n. 1979) is a Portuguese artist based in Hong Kong since 2006. He has taught at the City University of Hong Kong School of Creative Media and Hong Kong Art School/ RMIT University. With a background in painting and advanced training in media technology, his work is characterized by the appropriation of observed phenomena, mapping apparently random situations and presenting them in an aesthetically organized framework through video, audiovisual performance, recording, and installation.

One of his best known projects in this rubric is Experiments on the Notation of Shapes (2010): taking the city as a sculptural playground, two projections present images of the Hong Kong skyline at a distance: largely still, contemplative, and gray, they offer a dispassionate glimpse of urban planning and architectonic monumentality. Facing the ceiling in a box on the floor, a monitor depicts a different vision, frenetically winding through back alleys and service roads amidst the architecture of spectacle, and generating an audio signal that is, in turn, modulated in frequency by the projected images. The resulting cocoon of sound and image runs the gamut of the urban experience, from the quietest moments of stillness to the madness of the intersection.

More recently, the project Forced Empathy (2011) consists of a single-channel video, a kinetic sculpture, and a series of prints. A number of floating objects in the harbor of Hong Kong subject to wind, waves, and other factors causing them to bob and sway, sometimes gently but other times rather wildly, are recorded by a stationary camera. When edited, the filmic object is computationally “forced” to remain stable and equidistant from all edges of the frame, such that the background environment inversely adopts the motion of the floating platform and takes on the role of visual noise. A wooden sculpture of the floating object is kinetically animated to inversely follow the motion of the video, causing a moment of confused parallelism in flat image and habitable space. Behind this kinetic moment of mimicry sits a simple graphic print, an abstraction of the harbor background.
 
His aesthetics often emerges at the point where generative processes come into contact with urban topographies, exploring control through randomness and quotation. The work discussed here is concerned with new modalities of documentation that rewrite originary aesthetics—creating new worlds as it restructures our shared sphere of perception. As Paiva prepares his latest solo exhibition, Palimpsest, which consists of an electronic installation, generative video, prints, and paintings based on the non-space of the mass transit station, he responds to a few questions about the role of new media in his practice and the status of the outsider in cosmopolitan Hong Kong. The exhibition opens at Saamlung in Hong Kong on 18 November.

Architecture of Fear – a conversation with Trevor Paglen – we make money not art

I suspect that there are very few places left on this planet that haven’t been discovered by intrepid explorers. Yet, Trevor Paglen has found and investigated territories that still need to be documented and exposed to the world. If you’ve never seen his photographs, i suggest you swing by the Z33 House for Contemporary Art Center in Hasselt, Belgium. They are part of Architecture of Fear, an exhibition that examines how feelings of fear pervade our daily life.

JON RAFMAN interviewed by AIDS 3D « KALEIDOSCOPE blog!

Aids3d: As an artist you’ve got a lot of different things going on. Do you think it’s important as an artist to have a seemingly cohesive body of work, or at least some kind of delineation between different sub-practices. Could you outline some structure that organizes your practice as a whole?

Jon Rafman: What ties my practice together is not so much a particular style, form, or material but an underlying perception of contemporary experience and a desire to convey this understanding. One theme that I am continually interested in is the way technology seems to bring us closer to each other while simultaneously estranging us from ourselves. Another one is the quest to marry opposites or at least have conversations between them, the past and the present, the romantic and the ironic, even though these conversations often end in total clashes. All my work tends to combines irony, humor and melancholy.

cmd – Kari Altmann – Kari Altmann

Is there a certain logic to your image-aggregating projects? Perhaps you could relate this to your notion of “human search algorithms” and the fact that you’ve run into people online who don’t see the underlying structure.

The logic is a VITAL LOGIC. Each project is figuring out a way to survive in the hype economy, either by colonizing more content or diversifying itself, creating some emergent new sub-product, or simply outlasting its bootleg competitors by reaggregating them. If it fails to go viral it makes that failure part of its statement so that it can outlive the lack of favs or reblogs it gets, or it crafts a way to be part of a bigger statement. Basically by setting up these accounts I’m creating an attractor, an algorithm, that starts to build its own DNA sequence of parameters and set up shop via a results page. It’s sampling each post for the material and labor it needs to keep going, like a rebranding parasite. Once its parameters reach a certain critical mass, they can start to colonize everything. (It’s alive!)

Even the R-U-IN?S project at one point became about explaining itself, and it was a really brand-fatigued era. People who are somehow participating in it don’t always get it, but that’s a part of the territory. I have a background that’s found me in a lot of different creative communities, including online ones, and I’ve seen what fizzles out and what outlasts the social group. R-U-In?S for me was just a different approach than anything I’d been a part of before.
The way it’s structured represents a trickled down, black-market-mutated global economy, one in which distanced research entities communicate primarily through their reproduced image-object goods and rebrands in a very public marketplace full of mistranslation, competition, ripoffs, forced diversification, and constantly morphing call and response that is not so obvious to a general audience who isn’t participating. It started as a looted artifact trade based on treating the results of search queries as anthropological records, and it’s grown to encompass all kinds of products and materials in its lexicon of critical currency. Each meme tries to build tiny empires through exchange routes over time that are either supported or abandoned. That’s why the presentations of it have leaned toward Trade Shows, Catalogues, Storefronts, Meeting Rooms, etc. An unspoken social contract develops between each entity as they become entangled. It’s like some warped surf club between fake brands.

Rhizome | Artist Profile: Artie Vierkant

The thinking behind Image Objects has always been that by introducing distortions (and layers of other imagery) into the images I can make the viewing experience on the Internet or through other mediated sources fundamentally different from viewing the objects in an installation setting. It also allows me to make a lot more pieces than I could otherwise. These all start as digital files, so ultimately it’s rather arbitrary at what point I decide that a file I’m working on is ready to be physically produced—any one of these could easily have undergone more changes, had more or less layers, &c. So by having a piece produced physically and then splitting it into all of these different variations I have the opportunity to sort of go back into it and reshape it into all of the other shapes it could have been.

All of this does stem a bit from, yes, feeling that for the most part installation photographs very accurately represent what a physical sculpture looks like. When I see documentation of works before I visit the exhibition, usually the act of visiting does little more than produce a sense of deja vu. Even if not, install photos are usually an idealized version of the pieces that make them look closer to how the artist intended them to look.

The problem with this is that, really, it’s so much easier and for the most part makes so much more sense now to just Photoshop or 3D-sculpt how you want your work to look rather than ever printing it or painting it or assembling it. That was part of the impetus behind Image Objects as well. If I’m going to be making a physical object that will be seen 99% of the time through another image I felt there should be something unique about both types of experiences. Otherwise, why have the physical object at all?

Todd Selby x Christine Sun Kim – NOWNESS

Cult photographer and filmmaker Todd Selby’s latest short is a revealing portrait of performance artist Christine Sun Kim. Deaf from birth, Kim turned to using sound as a medium during an artist residency in Berlin in 2008, and has since developed a practice of lo-fi experimentation that aims to re-appropriate sound by translating it into movement and vision. “It’s a lot more interesting to explore a medium that I don’t have direct access to and yet has the most direct connection to society at large,” says the artist. “Social norms surrounding sound are so deeply ingrained that, in a sense, our identities cannot be complete without it.” Selby filmed an exclusive performance from Kim in a Brooklyn studio as the artist played with field recordings of the street sounds of her Chinatown neighborhood, feedback and helium balloons, and made “seismic calligraphy” drawings from ink- and powder-drenched quills, nails and cogs dancing across paper to the vibrations of subwoofers beneath. Working with sound designer Arrow Kleeman, Selby carefully choreographed the film’s ambient score to reveal the Orange County native’s unique relationship with sound. “Her work deals with reclaiming sound because it’s a foreign world to her and one she’s not comfortable in,” explains Selby. “I wanted the film to act as an artistic conduit for her to tell her story to the world.”