Graphical User Interfaces (GUIs) are the primary means through which most users interact with computers; but while GUIs help us make sense of complex computational data and allow average users to navigate and manipulate computer systems, human-computer interaction does not easily translate to other visual media such as film and television. It is difficult to dramatize database queries or the kind of intensive and prolonged engagement many describe when programming and writing code. These actions exists on a different scale and in a different time frame, and when dramatized they seem awkward at best, if not simply dull and uninteresting.
Perhaps it is for this reason that film has invented its own form of computer visualization, a kind of visual language of computation that speaks to the language of film. This often involves a very particular set of visual tropes that are intended to signify computation: login screens, chat rooms, loading bars, criminal or business profiles, copying data (often clandestinely), large legible typefaces, 3D interfaces, wireframe models, maps and floor plans, voice interaction, etc. On film the failures of interface design are almost always absent, as protagonists are capable of using almost any UI, data can be transferred and read across multiple systems with ease, and intuition is often enough to accomplish the most elaborate tasks.

